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5ead/monsters/md/tome_of_beasts_3/rockwood.md
2025-06-07 07:58:30 -05:00

2.0 KiB

Rockwood

Huge Elemental chaotic neutral

  • Armor Class: 17 (natural armor)
  • Hit Points: 94 (9d12+36)
  • Speed: walk 30 ft. burrow 15 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 3, page 334
STR DEX CON INT WIS CHA
20 (+5) 8 (-1) 19 (+4) 10 (+0) 15 (+2) 10 (+0)
  • Skills: perception +2
  • Damage Vulnerabilities: thunder
  • Damage Immunities: poison
  • Damage Resistances: nonmagic B/P/S attacks
  • Condition Immunities: exhaustion, paralyzed, petrified, poisoned, unconscious
  • Senses: darkvision 60', tremorsense 60', passive Perception 12
  • Languages: Sylvan, Terran

Special Abilities

  • Earth Glide: Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.
  • Elemental Nature: Doesn't require air food drink or sleep.
  • Persistence of Stone (Recharge: Short/Long Rest): When reduced to below half its hp max Fossil Barrage recharges.
  • Roiling Roots: Its stony roots make the ground within 15 ft. of it difficult terrain for creatures other than the rockwood.
  • Siege Monster: Double damage to objects/structures.
  • Towering Reach: Doesn't have disadvantage on ranged attack rolls from being within 5 ft. of a hostile creature though it may still have disadvantage from other sources.

Actions

  • Multiattack: Two Whomping Slam or Rock attacks. If both Slams hit 1 target each creature within 5 ft. of target: 9 (2d8) bludgeoning damage and knocked prone (DC 15 Dex negates damage and prone).
  • Whomping Slam: Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) bludgeoning damage and if the target is a Large or smaller creature it must make DC 15 Str save or be knocked prone.
  • Rock: Ranged Weapon Attack: +8 to hit 60/180' one target 16 (2d10+5) bludgeoning damage.
  • Fossil Barrage (Recharge 6): Stone shards in 30' cone. Each creature in area: 28 (8d6) piercing damage (DC 15 Dex half).