40 lines
2.0 KiB
Markdown
40 lines
2.0 KiB
Markdown
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# Rockwood
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*Huge* *Elemental* *chaotic neutral*
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- **Armor Class:** 17 (natural armor)
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- **Hit Points:** 94 (9d12+36)
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- **Speed:** walk 30 ft. burrow 15 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Tome of Beasts 3, page 334
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 20 (+5) | 8 (-1) | 19 (+4) | 10 (+0) | 15 (+2) | 10 (+0) |
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- **Skills:** perception +2
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- **Damage Vulnerabilities:** thunder
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- **Damage Immunities:** poison
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- **Damage Resistances:** nonmagic B/P/S attacks
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- **Condition Immunities:** exhaustion, paralyzed, petrified, poisoned, unconscious
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- **Senses:** darkvision 60', tremorsense 60', passive Perception 12
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- **Languages:** Sylvan, Terran
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### Special Abilities
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- **Earth Glide:** Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.
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- **Elemental Nature:** Doesn't require air food drink or sleep.
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- **Persistence of Stone (Recharge: Short/Long Rest):** When reduced to below half its hp max Fossil Barrage recharges.
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- **Roiling Roots:** Its stony roots make the ground within 15 ft. of it difficult terrain for creatures other than the rockwood.
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- **Siege Monster:** Double damage to objects/structures.
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- **Towering Reach:** Doesn't have disadvantage on ranged attack rolls from being within 5 ft. of a hostile creature though it may still have disadvantage from other sources.
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### Actions
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- **Multiattack:** Two Whomping Slam or Rock attacks. If both Slams hit 1 target each creature within 5 ft. of target: 9 (2d8) bludgeoning damage and knocked prone (DC 15 Dex negates damage and prone).
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- **Whomping Slam:** Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) bludgeoning damage and if the target is a Large or smaller creature it must make DC 15 Str save or be knocked prone.
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- **Rock:** Ranged Weapon Attack: +8 to hit 60/180' one target 16 (2d10+5) bludgeoning damage.
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- **Fossil Barrage (Recharge 6):** Stone shards in 30' cone. Each creature in area: 28 (8d6) piercing damage (DC 15 Dex half).
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