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5ead/monsters/md/tome_of_beasts_3/ogre-black-sun.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Ogre, Black Sun

Large Giant lawful evil

  • Armor Class: 17 (half plate, Infernal Runes)
  • Hit Points: 152 (16d10+64)
  • Speed: walk 30 ft.
  • Challenge Rating: 8 (3,900 XP)
  • Source: Tome of Beasts 3, page 298
STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 18 (+4) 10 (+0) 12 (+1) 14 (+2)
  • Saving Throws: Con +7, Wis +4, Cha +5
  • Skills: perception +1
  • Senses: darkvision 60', passive Perception 14
  • Languages: Common, Giant, Orc

Special Abilities

  • Infernal Runes: Its tattoos give it a +2 bonus to its AC (included above). In addition the ogre has advantage on saves vs. spells and other magical effects.
  • Unholy Blade: Infused with unholy power the ogre's weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d6 necrotic (included below).

Actions

  • Multiattack: Two Greatsword attacks.
  • Greatsword: Melee Weapon Attack: +8 to hit, 5 ft., one target, 19 (4d6+5) slashing damage + 7 (2d6) necrotic.
  • Dark Word: Speaks an infernal word of unmaking at up to two creatures it can see within 120' of it. Each target: DC 16 Con save or take 22 (5d8) necrotic.

Reactions

  • Gauntleted Backhand: When a creature within 5 ft. of the ogre misses the ogre with melee attack the attacker must make DC 16 Dex save or be knocked prone