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5ead/monsters/md/tome_of_beasts_3/moonless-hunter.md
2025-06-07 07:58:30 -05:00

2.3 KiB

Moonless Hunter

Medium Fey neutral evil

  • Armor Class: 14
  • Hit Points: 75 (10d8+30)
  • Speed: walk 40 ft. climb 30 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: Tome of Beasts 3, page 275
STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 11 (+0) 14 (+2) 12 (+1)
  • Saving Throws: Dex +6, Con +5
  • Skills: perception +2
  • Damage Resistances: necrotic; bludgeoning, piercing or slashing from nonmagical attacks not made w/silvered weapons
  • Condition Immunities: charmed, poisoned
  • Senses: darkvision 60', passive Perception 14
  • Languages: Common, Sylvan, telepathy 30'

Special Abilities

  • Deathly Origins: Can be turned and damaged by holy water as Undead.
  • Magic Resistance: Advantage: spell/magic effect saves.
  • Nightmare Leap: Once on its turn can use half its move to step magically into dreams of sleeping creature within 5 ft. of it. Emerges from dreams of another sleeper within 1 mile of 1st appearing in unoccupied space within 5 ft. of 2nd. Each sleeper suffers a level of exhaustion as nightmares prevent restful sleep (DC 14 Wis negates). Creature that fails save by 5+ also suffers long-term madness.
  • Spider Climb: Difficult surfaces even ceilings no ability check.
  • Sunlight Sensitivity: In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.

Actions

  • Multiattack: Briny Embrace if it has a creature grappled. Then two Claws or one Bite and one Claw.
  • Bite: Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (2d8+4) piercing damage.
  • Claw: Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and target is grappled (escape DC 14). It has two claws each of which can grapple only one target.
  • Briny Embrace: Fills lungs of a creature grappled by it with seawater. Creature: DC 14 Con save or begin suffocating. A suffocating but conscious creature can re-save at end of each of its turns success ends effect on itself. Effect also ends if creature escapes grapple.
  • Whispered Terrors (Recharge 5-6): Bombards the minds of up to 3 creatures it can see within 60' of it with nightmares: 18 (4d8) psychic and frightened until end of its next turn (DC 14 Wis half not frightened). If creature fails by 5+ also suffers short-term madness.