39 lines
2.3 KiB
Markdown
39 lines
2.3 KiB
Markdown
|
|
# Moonless Hunter
|
||
|
|
|
||
|
|
*Medium* *Fey* *neutral evil*
|
||
|
|
|
||
|
|
- **Armor Class:** 14
|
||
|
|
- **Hit Points:** 75 (10d8+30)
|
||
|
|
- **Speed:** walk 40 ft. climb 30 ft.
|
||
|
|
- **Challenge Rating:** 4 (1,100 XP)
|
||
|
|
- **Source:** Tome of Beasts 3, page 275
|
||
|
|
|
||
|
|
| STR | DEX | CON | INT | WIS | CHA |
|
||
|
|
| --- | --- | --- | --- | --- | --- |
|
||
|
|
| 16 (+3) | 18 (+4) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
|
||
|
|
|
||
|
|
- **Saving Throws**: Dex +6, Con +5
|
||
|
|
- **Skills:** perception +2
|
||
|
|
- **Damage Resistances:** necrotic; bludgeoning, piercing or slashing from nonmagical attacks not made w/silvered weapons
|
||
|
|
- **Condition Immunities:** charmed, poisoned
|
||
|
|
- **Senses:** darkvision 60', passive Perception 14
|
||
|
|
- **Languages:** Common, Sylvan, telepathy 30'
|
||
|
|
|
||
|
|
### Special Abilities
|
||
|
|
|
||
|
|
- **Deathly Origins:** Can be turned and damaged by holy water as Undead.
|
||
|
|
- **Magic Resistance:** Advantage: spell/magic effect saves.
|
||
|
|
- **Nightmare Leap:** Once on its turn can use half its move to step magically into dreams of sleeping creature within 5 ft. of it. Emerges from dreams of another sleeper within 1 mile of 1st appearing in unoccupied space within 5 ft. of 2nd. Each sleeper suffers a level of exhaustion as nightmares prevent restful sleep (DC 14 Wis negates). Creature that fails save by 5+ also suffers long-term madness.
|
||
|
|
- **Spider Climb:** Difficult surfaces even ceilings no ability check.
|
||
|
|
- **Sunlight Sensitivity:** In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
|
||
|
|
|
||
|
|
### Actions
|
||
|
|
|
||
|
|
- **Multiattack:** Briny Embrace if it has a creature grappled. Then two Claws or one Bite and one Claw.
|
||
|
|
- **Bite:** Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (2d8+4) piercing damage.
|
||
|
|
- **Claw:** Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and target is grappled (escape DC 14). It has two claws each of which can grapple only one target.
|
||
|
|
- **Briny Embrace:** Fills lungs of a creature grappled by it with seawater. Creature: DC 14 Con save or begin suffocating. A suffocating but conscious creature can re-save at end of each of its turns success ends effect on itself. Effect also ends if creature escapes grapple.
|
||
|
|
- **Whispered Terrors (Recharge 5-6):** Bombards the minds of up to 3 creatures it can see within 60' of it with nightmares: 18 (4d8) psychic and frightened until end of its next turn (DC 14 Wis half not frightened). If creature fails by 5+ also suffers short-term madness.
|
||
|
|
|
||
|
|
|