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5ead/monsters/md/tome_of_beasts_3/golem-ice.md
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# Golem, Ice
*Large* *Construct* *unaligned*
- **Armor Class:** 16 (natural armor)
- **Hit Points:** 114 (12d10+48)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 8 (3,900 XP)
- **Source:** Tome of Beasts 3, page 216
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 20 (+5) | 11 (+0) | 18 (+4) | 3 (-4) | 10 (+0) | 1 (-5) |
- **Skills:** perception +0
- **Damage Immunities:** cold, poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons
- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- **Senses:** darkvision 60', passive Perception 13
- **Languages:** understands the languages of its creator but can't speak
### Special Abilities
- **Construct Nature:** Doesn't require air food drink or sleep.
- **Ice Cavity:** Ice block torse it can liquefy and refreeze trapping and preserving creatures. If golem takes 15+ fire on a single turn cavity liquefies if frozen. When cavity is frozen creature that touches golem or hits it with melee attack while within 5 feet: 9 (2d8) cold. When cavity liquefied creature within 5 ft. of golem can use action to pull petrified creature out of golem if golem has one inside. Doing so requires successful DC 16 Str check and creature attempting: 9 (2d8) cold.
- **Immutable Form:** Immune: form-altering spells/effects.
- **Magic Resistance:** Advantage: spell/magic effect saves.
### Actions
- **Multiattack:** Two Slams or one Slam and uses Preserve Creature.
- **Slam:** Melee Weapon Attack: +8 to hit, 5 ft., one target, 15 (3d6+5) bludgeoning damage + 9 (2d8) cold. Target is grappled (escape DC 16) if it is a Med or smaller creature and golem doesn't have another creature grappled.
- **Preserve Creature:** Preserves up to Med creature grappled by it: can't breathe restrained as it freezes. Restrained creature: DC 16 Con save at its next turn end. Fail: 18 (4d8) cold is petrified in Ice Cavity total cover from attacks/effects outside. If this damage reduces it to 0 hp creature automatically stable. Petrified creature removed from Cavity thaws ending petrification in 1d4 rounds or immediately after taking fire damage. Success: half damage and ejected landing prone in unoccupied space within 5 ft. of golem. If golem moves preserved creature moves with it. GCan have only one creature preserved at a time. Can't use Preserve Creature if Ice Cavity is frozen.
### Reactions
- **Freeze or Liquefy Cavity:** Freezes/liquefies its Ice Cavity.