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5ead/monsters/md/tome_of_beasts_3/goblin-siege-engine.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Goblin Siege Engine

Huge Construct unaligned

  • Armor Class: 20 (natural armor)
  • Hit Points: 178 (17d10+85)
  • Speed: walk 30 ft.
  • Challenge Rating: 11 (7,200 XP)
  • Source: Tome of Beasts 3, page 211
STR DEX CON INT WIS CHA
22 (+6) 10 (+0) 20 (+5) 3 (-4) 11 (+0) 1 (-5)
  • Skills: perception +0
  • Damage Immunities: poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons
  • Damage Resistances: acid, fire
  • Condition Immunities: blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses: darkvision 120', passive Perception 10
  • Languages: understands creator's languages but can't speak

Special Abilities

  • Adaptable Locomotion: Moving through difficult terrain doesn't cost it extra movement. In addition it has advantage on ability checks and saves made to escape a grapple or end the restrained condition.
  • Construct Nature: Doesn't require air food drink or sleep.
  • Defensive Mount: Can serve as a mount for one Large creature up to 4 Med creatures or up to 6 Small or smaller creatures. While mounted creatures riding in siege engine's turret gain half cover.
  • Immutable Form: Immune: form-altering spells/effects.
  • Magic Resistance: Advantage: spell/magic effect saves.
  • Siege Monster: Double damage to objects/structures.

Actions

  • Multiattack: Three Slam attacks.
  • Slam: Melee Weapon Attack: +10 to hit, 10 ft., one target, 22 (3d10+6) bludgeoning damage.
  • Acid Jet (Recharge 5-6): Sprays jet of acid in 30' line by 5 ft. wide. Each creature in line: 40 (9d8) acid (DC 17 Dex half).