# Goblin Siege Engine *Huge* *Construct* *unaligned* - **Armor Class:** 20 (natural armor) - **Hit Points:** 178 (17d10+85) - **Speed:** walk 30 ft. - **Challenge Rating:** 11 (7,200 XP) - **Source:** Tome of Beasts 3, page 211 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 22 (+6) | 10 (+0) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) | - **Skills:** perception +0 - **Damage Immunities:** poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons - **Damage Resistances:** acid, fire - **Condition Immunities:** blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned - **Senses:** darkvision 120', passive Perception 10 - **Languages:** understands creator's languages but can't speak ### Special Abilities - **Adaptable Locomotion:** Moving through difficult terrain doesn't cost it extra movement. In addition it has advantage on ability checks and saves made to escape a grapple or end the restrained condition. - **Construct Nature:** Doesn't require air food drink or sleep. - **Defensive Mount:** Can serve as a mount for one Large creature up to 4 Med creatures or up to 6 Small or smaller creatures. While mounted creatures riding in siege engine's turret gain half cover. - **Immutable Form:** Immune: form-altering spells/effects. - **Magic Resistance:** Advantage: spell/magic effect saves. - **Siege Monster:** Double damage to objects/structures. ### Actions - **Multiattack:** Three Slam attacks. - **Slam:** Melee Weapon Attack: +10 to hit, 10 ft., one target, 22 (3d10+6) bludgeoning damage. - **Acid Jet (Recharge 5-6):** Sprays jet of acid in 30' line by 5 ft. wide. Each creature in line: 40 (9d8) acid (DC 17 Dex half).