Files
5ead/monsters/md/tome_of_beasts_3/giant-flea.md
2025-06-07 07:58:30 -05:00

35 lines
1.4 KiB
Markdown

# Giant Flea
*Small* *Beast* *unaligned*
- **Armor Class:** 14 (natural armor)
- **Hit Points:** 27 (5d6 +10)
- **Speed:** walk 30 ft. climb 20 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** Tome of Beasts 3, page 197
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 13 (+1) | 14 (+2) | 14 (+2) | 2 (-4) | 10 (+0) | 2 (-4) |
- **Skills:** perception +0
- **Damage Resistances:** bludgeoning
- **Senses:** blindsight 60', passive Perception 10
- **Languages:** —
### Special Abilities
- **Blood Sense:** Can pinpoint by scent the location of creatures that have blood within 60' of it.
- **Keen Smell:** Advantage: smell Wis (Percept) checks.
- **Standing Leap:** Its long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.
### Actions
- **Bite:** Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and the flea attaches to the target. While attached the flea doesn't attack. Instead at the start of each of the flea's turns the target loses 4 (1d4+2) hp due to blood loss. The flea can detach itself by spending 5 ft. of movement. It does so after draining 12 hp of blood from the target or the target dies. A creature including the target can take its action to detach the flea by succeeding on a DC 11 Str check.
### Bonus Actions
- **Leaping Escape:** Leaps up to 15 ft. with o provoking opportunity attacks.