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5ead/monsters/md/tome_of_beasts_3/ghost-knight-templar.md
2025-06-07 07:58:30 -05:00

2.0 KiB

Ghost Knight Templar

Medium Undead lawful evil

  • Armor Class: 18 (plate)
  • Hit Points: 127 (17d8+51)
  • Speed: walk 30 ft.
  • Challenge Rating: 10 (5,900 XP)
  • Source: Tome of Beasts 3, page 196
STR DEX CON INT WIS CHA
20 (+5) 19 (+4) 16 (+3) 13 (+1) 16 (+3) 15 (+2)
  • Saving Throws: Wis +7, Cha +6
  • Skills: perception +3
  • Damage Immunities: poison
  • Damage Resistances: cold, necrotic; nonmagic B/P/S attacks
  • Condition Immunities: charmed, exhaustion, poisoned
  • Senses: darkvision 60', passive Perception 17
  • Languages: Common

Special Abilities

  • Charge: If mounted and it moves 20'+ straight to foe and hits with shadow blade on same turn target takes an extra 10 (3d6) slashing damage.
  • Incorporeal Movement: Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object.
  • Turning Defiance: It and all ghouls within 30' of it: advantage on saves vs. turn undead.
  • Undead Nature: Doesn't require air food drink or sleep.

Actions

  • Multiattack: Three Shadow Blade attacks.
  • Shadow Blade: Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) slashing damage + 10 (3d6) necrotic.
  • Stride of Damnation (Recharge 5-6): Moves up to its speed through its enemies. This move doesn't provoke opportunity attacks. Each creature through which templar passes: 35 (10d6) cold (DC 16 Dex half damage). It can't use this while mounted.

Bonus Actions

  • Ghostly Mount: Can summon or dismiss a ghostly mount mounting or dismounting it as part of this bonus action with o spending movement. Mount uses the stats of a warhorse skeleton except it has the Incorporeal Movement trait a flying speed of 60 feet 40 hp and resistance to cold and necrotic and B/P/S damage from nonmagical attacks. If mount is slain it disappears leaving behind no physical form and templar must wait 1 hr before summoning it again.