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5ead/monsters/md/tome_of_beasts_3/dire-pangolin.md
2025-06-07 07:58:30 -05:00

1.3 KiB

Dire Pangolin

Large Beast unaligned

  • Armor Class: 16 (natural armor)
  • Hit Points: 82 (11d10+22)
  • Speed: walk 30 ft. climb 20 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: Tome of Beasts 3, page 133
STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 15 (+2) 3 (-4) 12 (+1) 7 (-2)
  • Skills: perception +1
  • Damage Resistances: poison
  • Senses: passive Perception 13
  • Languages:

Special Abilities

  • Edged Scales: A creature that touches the pangolin or hits it with melee attack while within 5 ft. of it takes 4 (1d8) slashing damage.
  • Keen Hearing and Smell: The pangolin has advantage on Wis (Perception) checks that rely on hearing or smell.

Actions

  • Multiattack: Two Claws attacks and one Tail Slap attack.
  • Claws: Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+4) slashing damage.
  • Tail Slap: Melee Weapon Attack: +6 to hit, 10 ft., one target, 8 (1d8+4) piercing damage and the target must make DC 14 Str save or be knocked prone.
  • Tuck In: Curls its entire body forming an armored ball. While an armored ball it moves by rolling has resistance to B/P/S damage is immune to the prone condition and it can't make Claw or Tail Slap attacks or climb. The dire pangolin can uncurl its body as a bonus action.