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2025-06-07 07:58:30 -05:00
# Dire Pangolin
*Large* *Beast* *unaligned*
- **Armor Class:** 16 (natural armor)
- **Hit Points:** 82 (11d10+22)
- **Speed:** walk 30 ft. climb 20 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** Tome of Beasts 3, page 133
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 11 (+0) | 15 (+2) | 3 (-4) | 12 (+1) | 7 (-2) |
- **Skills:** perception +1
- **Damage Resistances:** poison
- **Senses:** passive Perception 13
- **Languages:** —
### Special Abilities
- **Edged Scales:** A creature that touches the pangolin or hits it with melee attack while within 5 ft. of it takes 4 (1d8) slashing damage.
- **Keen Hearing and Smell:** The pangolin has advantage on Wis (Perception) checks that rely on hearing or smell.
### Actions
- **Multiattack:** Two Claws attacks and one Tail Slap attack.
- **Claws:** Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+4) slashing damage.
- **Tail Slap:** Melee Weapon Attack: +6 to hit, 10 ft., one target, 8 (1d8+4) piercing damage and the target must make DC 14 Str save or be knocked prone.
- **Tuck In:** Curls its entire body forming an armored ball. While an armored ball it moves by rolling has resistance to B/P/S damage is immune to the prone condition and it can't make Claw or Tail Slap attacks or climb. The dire pangolin can uncurl its body as a bonus action.