Files
5ead/monsters/md/tome_of_beasts_3/birgemon-seal.md
2025-06-07 07:58:30 -05:00

1.5 KiB

Birgemon Seal

Medium Aberration unaligned

  • Armor Class: 12
  • Hit Points: 60 (8d8+24)
  • Speed: walk 20 ft. swim 60 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: Tome of Beasts 3, page 57
STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 16 (+3) 4 (-3) 12 (+1) 9 (-1)
  • Skills: perception +1
  • Damage Resistances: acid, cold
  • Senses: darkvision 60', passive Perception 13
  • Languages:

Special Abilities

  • Frozen to the Spot: When on snow or ice the birgemon seal can't be moved vs. its will.
  • Hold Breath: Can hold its breath for 90 min.

Actions

  • Multiattack: One Bite attack one Toothy Maw attack and three Tendril attacks. It can replace all three Tendril attacks with use of Reel.
  • Bite: Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage.
  • Toothy Maw: Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) piercing damage.
  • Tendril: Melee Weapon Attack: +4 to hit, 15 ft., one target, The target is grappled (escape DC 13) if it is a Med or smaller creature and the seal can't use the same tendril on another target. If a creature is grappled by two or more tendrils it is also Restrained.
  • Reel: Pulls each creature grappled by it up to 10 ft. straight toward it.

Bonus Actions

  • Ice Slide: If the birgemon seal moves at least 10 ft. in a straight line while on snow or ice during its turn it can slide up to 40 feet.