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5ead/monsters/md/tome_of_beasts_2023/winddragonwyrmling-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Wind Dragon Wyrmling

Medium Dragon Chaotic Neutral

  • Armor Class: 15 (natural armor)
  • Hit Points: 32 (5d8 + 10)
  • Speed: walk 80 ft. fly 20 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: Tome of Beasts 2023, page 135
STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 12 (+1) 11 (+0) 14 (+2)
  • Saving Throws: Dex +5, Con +4, Wis +2, Cha +4
  • Skills: Acrobatics +7, Perception +4, Stealth +5
  • Damage Vulnerabilities: False
  • Damage Immunities: lightning
  • Damage Resistances: cold
  • Condition Immunities: False
  • Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
  • Languages: Draconic, Primordial

Special Abilities

  • Elusive: The dragon has advantage on ability checks and saving throws made to avoid or escape an effect that would reduce its speed or grapple or restrain it.
  • Storm Sight: The dragon can see through areas obscured by fog, mist, clouds, or precipitation.

Actions

  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
  • Tempest Breath (Recharge 5-6): The dragon exhales a blast of stormy wind in a 15-foot cone. Each creature in that area must make a DC 12 Strength saving throw. On a failure, a creature takes 9 (2d8) bludgeoning damage and is pushed up to 5 feet away from the dragon. On a success, a creature takes half the damage and isn't pushed. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 50 percent chance of being extinguished.