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2025-06-07 07:58:30 -05:00
# Wind Dragon Wyrmling
*Medium* *Dragon* *Chaotic Neutral*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 32 (5d8 + 10)
- **Speed:** walk 80 ft. fly 20 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** Tome of Beasts 2023, page 135
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
- **Saving Throws**: Dex +5, Con +4, Wis +2, Cha +4
- **Skills:** Acrobatics +7, Perception +4, Stealth +5
- **Damage Vulnerabilities:** False
- **Damage Immunities:** lightning
- **Damage Resistances:** cold
- **Condition Immunities:** False
- **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 14
- **Languages:** Draconic, Primordial
### Special Abilities
- **Elusive:** The dragon has advantage on ability checks and saving throws made to avoid or escape an effect that would reduce its speed or grapple or restrain it.
- **Storm Sight:** The dragon can see through areas obscured by fog, mist, clouds, or precipitation.
### Actions
- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
- **Tempest Breath (Recharge 5-6):** The dragon exhales a blast of stormy wind in a 15-foot cone. Each creature in that area must make a DC 12 Strength saving throw. On a failure, a creature takes 9 (2d8) bludgeoning damage and is pushed up to 5 feet away from the dragon. On a success, a creature takes half the damage and isn't pushed. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 50 percent chance of being extinguished.