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5ead/monsters/md/tome_of_beasts_2023/trapsmith-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.0 KiB

Trapsmith

Small Humanoid Lawful Neutral

  • Armor Class: 14 (leather armor)
  • Hit Points: 54 (12d6 + 12)
  • Speed: walk 30 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: Tome of Beasts 2023, page 246
STR DEX CON INT WIS CHA
7 (-2) 16 (+3) 12 (+1) 16 (+3) 13 (+1) 8 (-1)
  • Skills: Stealth +5
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: False
  • Senses: darkvision 60 ft., passive Perception 11
  • Languages: Common, Draconic

Special Abilities

  • Improvised Tools: The kobold trapsmith can use any Tiny objects at hand to pick locks and disarm traps, as if any such object was part of a set of thieves' tools. It is proficient in using Tiny objects in this way. In addition, the trapsmith has advantage on ability checks to pick locks and disarm traps.
  • Pack Tactics: The kobold trapsmith has advantage on attack rolls against a creature if at least one of the trapsmith's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Sunlight Sensitivity: While in sunlight, the kobold trapsmith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Multiattack: The trapsmith uses Makeshift Trap then makes one Dagger or Spare Part attack.
  • Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Spare Part: Ranged Weapon Attack:+5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage or slashing damage (the trapsmith's choice).
  • Makeshift Trap: The kobold trapsmith cobbles together a quick trap with materials at hand and throws it at a point on the ground it can see within 30 feet of it. The trapsmith chooses one of the following traps. Each creature in the trap's area must succeed on a DC 13 Dexterity saving throw or suffer the trap's effects.