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5ead/monsters/md/tome_of_beasts_2023/qwyllion-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.4 KiB

Qwyllion

Medium Aberration Neutral Evil

  • Armor Class: 16 (natural armor)
  • Hit Points: 110 (13d8 + 52)
  • Speed: walk 30 ft.
  • Challenge Rating: 8 (3,900 XP)
  • Source: Tome of Beasts 2023, page 298
STR DEX CON INT WIS CHA
12 (+1) 20 (+5) 19 (+4) 12 (+1) 13 (+1) 16 (+3)
  • Saving Throws: Dex +8, Cha +6
  • Skills: Acrobatics +11, Perception +4
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: False
  • Senses: darkvision 60 ft., passive Perception 14
  • Languages: Common, Goblin, Infernal, Sylvan, Void Speech

Special Abilities

  • Nauseating Stench: A creature that starts its turn within 20 feet of the qwyllion must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. A poisoned creature that fails this saving throw is also incapacitated while poisoned in this way. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the qwyllion's Nauseating Stench for the next 24 hours.

Actions

  • Multiattack: The qwyllion makes three Claw or Deadly Gaze attacks. If two Deadly Gaze attacks hit one creature, the target must succeed on a DC 15 Constitution saving throw or be incapacitated until the end of its next turn.
  • Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.
  • Deadly Gaze: Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) psychic damage. A Humanoid slain by this attack rises 8 hours later as a specter under the qwyllion's control, unless the Humanoid is restored to life. The qwyllion can have no more than ten specters under its control at one time.
  • Charm: One Humanoid or Beast the qwyllion can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the qwyllion's verbal commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to the qwyllion's Charm for the next 24 hours.