# Qwyllion *Medium* *Aberration* *Neutral Evil* - **Armor Class:** 16 (natural armor) - **Hit Points:** 110 (13d8 + 52) - **Speed:** walk 30 ft. - **Challenge Rating:** 8 (3,900 XP) - **Source:** Tome of Beasts 2023, page 298 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 20 (+5) | 19 (+4) | 12 (+1) | 13 (+1) | 16 (+3) | - **Saving Throws**: Dex +8, Cha +6 - **Skills:** Acrobatics +11, Perception +4 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** False - **Senses:** darkvision 60 ft., passive Perception 14 - **Languages:** Common, Goblin, Infernal, Sylvan, Void Speech ### Special Abilities - **Nauseating Stench:** A creature that starts its turn within 20 feet of the qwyllion must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. A poisoned creature that fails this saving throw is also incapacitated while poisoned in this way. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the qwyllion's Nauseating Stench for the next 24 hours. ### Actions - **Multiattack:** The qwyllion makes three Claw or Deadly Gaze attacks. If two Deadly Gaze attacks hit one creature, the target must succeed on a DC 15 Constitution saving throw or be incapacitated until the end of its next turn. - **Claw:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage. - **Deadly Gaze:** Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) psychic damage. A Humanoid slain by this attack rises 8 hours later as a specter under the qwyllion's control, unless the Humanoid is restored to life. The qwyllion can have no more than ten specters under its control at one time. - **Charm:** One Humanoid or Beast the qwyllion can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the qwyllion's verbal commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to the qwyllion's Charm for the next 24 hours.