38 lines
2.6 KiB
Markdown
38 lines
2.6 KiB
Markdown
# Mavka
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*Medium* *Undead* *Chaotic Evil*
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- **Armor Class:** 17 (natural armor)
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- **Hit Points:** 170 (20d8 + 80)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 12 (8,400 XP)
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- **Source:** Tome of Beasts 2023, page 265
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 20 (+5) | 15 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 18 (+4) |
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- **Saving Throws**: Str +9, Dex +6, Con +8, Cha +8
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- **Skills:** Athletics +9, Nature +5, Perception +5
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** necrotic, poison
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- **Damage Resistances:** fire; bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities:** poisoned
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- **Senses:** darkvision 90 ft., passive Perception 15
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- **Languages:** Abyssal, Common, Infernal, Sylvan
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### Special Abilities
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- **Mounted Warrior:** While the mavka is mounted, her mount can't be charmed or frightened.
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- **Nightmare Mount:** The mavka has formed a bond with a nightmare. The nightmare acts as a controlled mount while carrying the mavka, obeying the mavka's spoken commands. Mounting and dismounting the nightmare costs the mavka only 5 feet of movement.
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- **Sunlight Hypersensitivity:** The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.
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- **Undead Nature:** The mavka doesn't require air, food, drink, or sleep.
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### Actions
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- **Multiattack:** The mavka makes two Enervating Slam attacks or three Necrotic Bolt attacks. If she is riding a nightmare, the nightmare can then make one Hooves attack. If both Enervating Slam attacks hit one creature, the mavka regains hp equal to the total necrotic damage dealt by both attacks.
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- **Enervating Slam:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.
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- **Necrotic Bolt:** Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 26 (4d10 + 4) necrotic damage.
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- **Flame Burst (Recharge 5-6):** While riding a nightmare, the mavka channels her power into her mount, causing its fiery light to burn those nearby. Each creature within 20 feet of the mavka must make a DC 16 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one.
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- **Spellcasting:** The mavka casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):<br>At will: create or destroy water, dancing lights<br>3/day each: darkness, hold person, silence<br>1/day each: bestow curse, dispel magic
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