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5ead/monsters/md/tome_of_beasts_2023/mavka-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.6 KiB

Mavka

Medium Undead Chaotic Evil

  • Armor Class: 17 (natural armor)
  • Hit Points: 170 (20d8 + 80)
  • Speed: walk 30 ft.
  • Challenge Rating: 12 (8,400 XP)
  • Source: Tome of Beasts 2023, page 265
STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 18 (+4) 13 (+1) 13 (+1) 18 (+4)
  • Saving Throws: Str +9, Dex +6, Con +8, Cha +8
  • Skills: Athletics +9, Nature +5, Perception +5
  • Damage Vulnerabilities: False
  • Damage Immunities: necrotic, poison
  • Damage Resistances: fire; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: poisoned
  • Senses: darkvision 90 ft., passive Perception 15
  • Languages: Abyssal, Common, Infernal, Sylvan

Special Abilities

  • Mounted Warrior: While the mavka is mounted, her mount can't be charmed or frightened.
  • Nightmare Mount: The mavka has formed a bond with a nightmare. The nightmare acts as a controlled mount while carrying the mavka, obeying the mavka's spoken commands. Mounting and dismounting the nightmare costs the mavka only 5 feet of movement.
  • Sunlight Hypersensitivity: The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.
  • Undead Nature: The mavka doesn't require air, food, drink, or sleep.

Actions

  • Multiattack: The mavka makes two Enervating Slam attacks or three Necrotic Bolt attacks. If she is riding a nightmare, the nightmare can then make one Hooves attack. If both Enervating Slam attacks hit one creature, the mavka regains hp equal to the total necrotic damage dealt by both attacks.
  • Enervating Slam: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.
  • Necrotic Bolt: Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 26 (4d10 + 4) necrotic damage.
  • Flame Burst (Recharge 5-6): While riding a nightmare, the mavka channels her power into her mount, causing its fiery light to burn those nearby. Each creature within 20 feet of the mavka must make a DC 16 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one.
  • Spellcasting: The mavka casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
    At will: create or destroy water, dancing lights
    3/day each: darkness, hold person, silence
    1/day each: bestow curse, dispel magic