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5ead/monsters/md/tome_of_beasts_2023/lunardevil-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.9 KiB

Lunar Devil

Large Fiend Lawful Evil

  • Armor Class: 16 (natural armor)
  • Hit Points: 94 (9d10 + 45)
  • Speed: walk 60 ft. fly 40 ft.
  • Challenge Rating: 8 (3,900 XP)
  • Source: Tome of Beasts 2023, page 98
STR DEX CON INT WIS CHA
21 (+5) 21 (+5) 20 (+5) 16 (+3) 15 (+2) 18 (+4)
  • Saving Throws: Str +8, Dex +8, Con +8, Wis +5
  • Skills: Perception +5
  • Damage Vulnerabilities: False
  • Damage Immunities: fire, poison
  • Damage Resistances: cold; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons
  • Condition Immunities: poisoned
  • Senses: darkvision 120 ft., passive Perception 15
  • Languages: Celestial, Draconic, Elvish, Infernal, Sylvan, telepathy 120 ft.

Special Abilities

  • Devil's Sight: Magical darkness doesn't impede the lunar devil's darkvision.
  • Light Incorporeality: The lunar devil is translucent when standing in moonlight and is immune to damage from all nonmagical weapons in such conditions.
  • Lightwalking: Once on its turn, the lunar devil can use half its movement to step magically into one area of moonlight within its reach and emerge from a second area of moonlight within 80 feet of the first, appearing in an unoccupied space within that second area.
  • Magic Resistance: The lunar devil has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The lunar devil makes one Bite attack, one Claw attack, and one Tail attack, or it makes three Hurl Moonlight attacks.
  • Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 9 (2d8) cold damage.
  • Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
  • Tail: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
  • Hurl Moonlight: Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 17 (3d8 + 4) cold damage, and the target must succeed on a DC 15 Constitution saving throw or become blinded until the end of its next turn.
  • Summon Devil (1/Day): The lunar devil magically calls 1d4 giant owls that are Fiends with the lunar devil's damage resistances and immunities (but not its Light Incorporeality trait). The lunar devil has a 25 percent chance of calling one lunar devil instead. The called creatures arrive in 1d4 rounds, acting as allies of the devil and obeying its telepathic commands. The creatures remain for 1 hour, until the devil dies, or until the devil dismisses them as a bonus action.
  • Spellcasting: The lunar devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
    At will: fly, major image
    3/day: greater invisibility
    1/day: wall of ice