1.9 KiB
1.9 KiB
Fate Eater
Medium Aberration Neutral
- Armor Class: 16 (natural armor)
- Hit Points: 130 (20d8 + 40)
- Speed: walk 40 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2023, page 168
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 14 (+2) | 18 (+4) | 16 (+3) | 9 (-1) |
- Saving Throws: Con +5
- Skills: Arcana +7, History +7, Insight +6, Religion +7
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: charmed, frightened
- Senses: truesight 60 ft., passive Perception 13
- Languages: understands all but can’t speak, telepathy 100 ft.
Special Abilities
- Visionary Flesh: A creature that eats the flesh of a fate eater must make a DC 15 Constitution saving throw. On a failure, the creature is poisoned for 1 hour. On a success, the creature gains the benefits of the divination spell.
Actions
- Multiattack: The fate eater makes two Bite attacks.
- Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 7 (2d6) necrotic damage.
- Alter Fate (Recharge 5-6): The fate eater alters the fate of one creature it can see within 30 feet of it. The creature must make a DC 15 Charisma saving throw. On a failure, the creature takes 36 (8d8) psychic damage, and its fate is altered. Roll a d6 to determine which of the following alterations affects the creature. On a success, the creature takes half the damage, and its fate isn't altered. A creature with an altered fate for 1 minute or less can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Otherwise, a creature with an altered fate can repeat the saving throw at the end of each long rest, ending the effect on itself on a success.