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5ead/monsters/md/tome_of_beasts_2023/fateeater-tob1-2023.md
2025-06-07 07:58:30 -05:00

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Fate Eater

Medium Aberration Neutral

  • Armor Class: 16 (natural armor)
  • Hit Points: 130 (20d8 + 40)
  • Speed: walk 40 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 2023, page 168
STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 14 (+2) 18 (+4) 16 (+3) 9 (-1)
  • Saving Throws: Con +5
  • Skills: Arcana +7, History +7, Insight +6, Religion +7
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: charmed, frightened
  • Senses: truesight 60 ft., passive Perception 13
  • Languages: understands all but cant speak, telepathy 100 ft.

Special Abilities

  • Visionary Flesh: A creature that eats the flesh of a fate eater must make a DC 15 Constitution saving throw. On a failure, the creature is poisoned for 1 hour. On a success, the creature gains the benefits of the divination spell.

Actions

  • Multiattack: The fate eater makes two Bite attacks.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 7 (2d6) necrotic damage.
  • Alter Fate (Recharge 5-6): The fate eater alters the fate of one creature it can see within 30 feet of it. The creature must make a DC 15 Charisma saving throw. On a failure, the creature takes 36 (8d8) psychic damage, and its fate is altered. Roll a d6 to determine which of the following alterations affects the creature. On a success, the creature takes half the damage, and its fate isn't altered. A creature with an altered fate for 1 minute or less can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Otherwise, a creature with an altered fate can repeat the saving throw at the end of each long rest, ending the effect on itself on a success.