36 lines
2.3 KiB
Markdown
36 lines
2.3 KiB
Markdown
# Elvish Veteran Archer
|
|
|
|
*Medium* *Humanoid* *Any Alignment*
|
|
|
|
- **Armor Class:** 16 (studded leather)
|
|
- **Hit Points:** 66 (12d8 + 12)
|
|
- **Speed:** walk 30 ft.
|
|
- **Challenge Rating:** 3 (700 XP)
|
|
- **Source:** Tome of Beasts 2023, page 410
|
|
|
|
| STR | DEX | CON | INT | WIS | CHA |
|
|
| --- | --- | --- | --- | --- | --- |
|
|
| 11 (+0) | 18 (+4) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
|
|
|
|
- **Skills:** Nature +2, Perception +5, Stealth +5, Survival +3
|
|
- **Damage Vulnerabilities:** False
|
|
- **Damage Immunities:** False
|
|
- **Damage Resistances:** False
|
|
- **Condition Immunities:** False
|
|
- **Senses:** passive Perception 15
|
|
- **Languages:** Common, Elvish
|
|
|
|
### Special Abilities
|
|
|
|
- **Beast Hunter:** The elvish veteran archer has advantage on Wisdom (Survival) checks to track Beasts and on Intelligence (Nature) checks to recall information about Beasts.
|
|
- **Fey Ancestry:** The elvish veteran archer has advantage on saving throws against being charmed, and magic can't put the archer to sleep.
|
|
- **Keen Hearing and Sight:** The elvish veteran archer has advantage on Wisdom (Perception) checks that rely on hearing or sight.
|
|
- **Point Blank Hunter:** A longbow deals one extra die of its damage when the archer hits with it (included in the attack). In addition, when the archer makes a ranged attack with a longbow, it doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources.
|
|
|
|
### Actions
|
|
|
|
- **Multiattack:** The elvish veteran archer makes three Shortsword attacks or two Longbow attacks.
|
|
- **Shortsword:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:7 (1d6 + 4) piercing damage.
|
|
- **Longbow:** Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 13 (2d8 + 4) piercing damage. Instead of dealing damage, the archer can pin part of the target's clothing or body to the ground or to a nearby wall or tree. If it does so, the target is restrained. A creature, including the target, can take its action to remove the arrow and free the restrained target by succeeding on a DC 14 Strength check.
|
|
- **Arrow Spray (Recharge 5-6):** The elvish veteran archer fires a flurry of arrows in a 15-foot cone. Each creature in the cone must make a DC 14 Dexterity saving throw, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one.
|