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5ead/monsters/md/tome_of_beasts_2023/elvishveteranarcher-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.3 KiB

Elvish Veteran Archer

Medium Humanoid Any Alignment

  • Armor Class: 16 (studded leather)
  • Hit Points: 66 (12d8 + 12)
  • Speed: walk 30 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: Tome of Beasts 2023, page 410
STR DEX CON INT WIS CHA
11 (+0) 18 (+4) 12 (+1) 11 (+0) 13 (+1) 11 (+0)
  • Skills: Nature +2, Perception +5, Stealth +5, Survival +3
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: False
  • Senses: passive Perception 15
  • Languages: Common, Elvish

Special Abilities

  • Beast Hunter: The elvish veteran archer has advantage on Wisdom (Survival) checks to track Beasts and on Intelligence (Nature) checks to recall information about Beasts.
  • Fey Ancestry: The elvish veteran archer has advantage on saving throws against being charmed, and magic can't put the archer to sleep.
  • Keen Hearing and Sight: The elvish veteran archer has advantage on Wisdom (Perception) checks that rely on hearing or sight.
  • Point Blank Hunter: A longbow deals one extra die of its damage when the archer hits with it (included in the attack). In addition, when the archer makes a ranged attack with a longbow, it doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources.

Actions

  • Multiattack: The elvish veteran archer makes three Shortsword attacks or two Longbow attacks.
  • Shortsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:7 (1d6 + 4) piercing damage.
  • Longbow: Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 13 (2d8 + 4) piercing damage. Instead of dealing damage, the archer can pin part of the target's clothing or body to the ground or to a nearby wall or tree. If it does so, the target is restrained. A creature, including the target, can take its action to remove the arrow and free the restrained target by succeeding on a DC 14 Strength check.
  • Arrow Spray (Recharge 5-6): The elvish veteran archer fires a flurry of arrows in a 15-foot cone. Each creature in the cone must make a DC 14 Dexterity saving throw, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one.