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5ead/monsters/md/tome_of_beasts_2023/duelist-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.2 KiB

Duelist

Medium Humanoid Lawful Evil

  • Armor Class: 17 (studded leather)
  • Hit Points: 117 (18d8 + 36)
  • Speed: walk 30 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 2023, page 159
STR DEX CON INT WIS CHA
13 (+1) 20 (+5) 14 (+2) 13 (+1) 12 (+1) 16 (+3)
  • Saving Throws: Dex +8, Cha +6
  • Skills: Acrobatics +8, Deception +6, Perception +4, Stealth +8
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: False
  • Senses: darkvision 60 ft., passive Perception 14
  • Languages: Common, Elvish, Umbral

Special Abilities

  • Duelist's Mobility: Opportunity attacks made against the duelist have disadvantage. If the duelist is prone at the start of its turn, it can immediately stand without costing movement.
  • Fey Ancestry: The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.
  • Sunlight Sensitivity: While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Multiattack: The shadow fey duelist makes two Rapier attacks and one Dagger attack.
  • Dagger: Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 14 (4d6) poison damage, and if the target is a creature, it must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Rapier: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Bonus Actions

  • Shadow Traveler (3/Day): While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.

Reactions

  • Parry: The shadow fey duelist adds 3 to its AC against one melee attack that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon.