43 lines
2.2 KiB
Markdown
43 lines
2.2 KiB
Markdown
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# Duelist
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*Medium* *Humanoid* *Lawful Evil*
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- **Armor Class:** 17 (studded leather)
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- **Hit Points:** 117 (18d8 + 36)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Tome of Beasts 2023, page 159
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 13 (+1) | 20 (+5) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
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- **Saving Throws**: Dex +8, Cha +6
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- **Skills:** Acrobatics +8, Deception +6, Perception +4, Stealth +8
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** False
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- **Condition Immunities:** False
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- **Senses:** darkvision 60 ft., passive Perception 14
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- **Languages:** Common, Elvish, Umbral
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### Special Abilities
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- **Duelist's Mobility:** Opportunity attacks made against the duelist have disadvantage. If the duelist is prone at the start of its turn, it can immediately stand without costing movement.
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- **Fey Ancestry:** The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.
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- **Sunlight Sensitivity:** While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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### Actions
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- **Multiattack:** The shadow fey duelist makes two Rapier attacks and one Dagger attack.
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- **Dagger:** Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 14 (4d6) poison damage, and if the target is a creature, it must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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- **Rapier:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
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### Bonus Actions
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- **Shadow Traveler (3/Day):** While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.
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### Reactions
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- **Parry:** The shadow fey duelist adds 3 to its AC against one melee attack that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon.
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