32 lines
1.2 KiB
Markdown
32 lines
1.2 KiB
Markdown
# Deathcap Myconid
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*Medium* *Plant* *Neutral Evil*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 90 (12d8 + 36)
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- **Speed:** walk 20 ft.
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- **Challenge Rating:** 4 (1,100 XP)
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- **Source:** Tome of Beasts 2023, page 280
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) |
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- **Skills:**
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** False
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- **Condition Immunities:** False
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- **Senses:** darkvision 60 ft., passive Perception 10
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- **Languages:** —
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### Special Abilities
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- **Sunlight Hypersensitivity:** The deathcap takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
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### Actions
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- **Multiattack:** The myconid can use its Eject Spores. It then makes two Spore-Coated Fist attacks.
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- **Spore-Coated Fist:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 10 (3d6) poison damage.
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- **Eject Spores:** The myconid ejects one of the following types of spores at one creature it can see within 15 feet of it.
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