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5ead/monsters/md/tome_of_beasts_2023/clockworkhound-tob1-2023.md
2025-06-07 07:58:30 -05:00

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Clockwork Hound

Medium Construct Unaligned

  • Armor Class: 12
  • Hit Points: 71 (11d8 + 22)
  • Speed: walk 50 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: Tome of Beasts 2023, page 61
STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 14 (+2) 1 (-5) 10 (+0) 1 (-5)
  • Saving Throws: Dex +4, Con +4
  • Skills: Athletics +7, Perception +4
  • Damage Vulnerabilities: False
  • Damage Immunities: poison, psychic
  • Damage Resistances: False
  • Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses: darkvision 60 ft., passive Perception 14
  • Languages: understands Common but cant speak

Special Abilities

  • Construct Nature: The clockwork hound doesn't require air, food, drink, or sleep.
  • Diligent Tracker: The clockwork hound has advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on scent or that are made to find a creature.
  • Explosive Core: The mechanism that powers the hound explodes when the Construct is destroyed. Each creature within 5 feet of the hound when it is destroyed must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
  • Immutable Form: The clockwork hound is immune to any spell or effect that would alter its form.
  • Magic Resistance: The clockwork hound has advantage on saving throws against spells and other magical effects.

Actions

  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
  • Tripping Tongue: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.