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2025-06-07 07:58:30 -05:00
# Clockwork Hound
*Medium* *Construct* *Unaligned*
- **Armor Class:** 12
- **Hit Points:** 71 (11d8 + 22)
- **Speed:** walk 50 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** Tome of Beasts 2023, page 61
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 15 (+2) | 14 (+2) | 1 (-5) | 10 (+0) | 1 (-5) |
- **Saving Throws**: Dex +4, Con +4
- **Skills:** Athletics +7, Perception +4
- **Damage Vulnerabilities:** False
- **Damage Immunities:** poison, psychic
- **Damage Resistances:** False
- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- **Senses:** darkvision 60 ft., passive Perception 14
- **Languages:** understands Common but cant speak
### Special Abilities
- **Construct Nature:** The clockwork hound doesn't require air, food, drink, or sleep.
- **Diligent Tracker:** The clockwork hound has advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on scent or that are made to find a creature.
- **Explosive Core:** The mechanism that powers the hound explodes when the Construct is destroyed. Each creature within 5 feet of the hound when it is destroyed must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
- **Immutable Form:** The clockwork hound is immune to any spell or effect that would alter its form.
- **Magic Resistance:** The clockwork hound has advantage on saving throws against spells and other magical effects.
### Actions
- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
- **Tripping Tongue:** Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.