34 lines
2.1 KiB
Markdown
34 lines
2.1 KiB
Markdown
# Bone Swarm
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*Large* *Swarm* *Chaotic Evil*
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- **Armor Class:** 17 (natural armor)
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- **Hit Points:** 198 (36d10)
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- **Speed:** walk 60 ft. fly 20 ft.
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- **Challenge Rating:** 10 (5,900 XP)
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- **Source:** Tome of Beasts 2023, page 41
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 22 (+6) | 18 (+4) | 10 (+0) | 9 (-1) | 15 (+2) | 20 (+5) |
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- **Saving Throws**: Dex +8, Wis +6, Cha +9
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- **Skills:** Acrobatics +8, Perception +6, Stealth +8
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- **Damage Vulnerabilities:** bludgeoning
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- **Damage Immunities:** poison
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- **Damage Resistances:** piercing and slashing from nonmagical attacks
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- **Condition Immunities:** charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
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- **Senses:** darkvision 60 ft., passive Perception 16
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- **Languages:** Common, Void Speech
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### Special Abilities
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- **Swarm:** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny human skull. The swarm can't regain hp or gain temporary hp.
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- **Undead Nature:** The bone swarm doesn't require air, food, drink, or sleep.
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### Actions
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- **Multiattack:** The bone swarm makes two Swirling Bones attacks. It can replace one Swirling Bones attack with one Death's Embrace attack, if available.
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- **Swirling Bones:** Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: 36 (8d8) bludgeoning, piercing, or slashing damage (the bone swarm's choice), or 18 (4d8) bludgeoning, piercing, or slashing damage (the bone swarm's choice) if the swarm has half of its hp or fewer.
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- **Death's Embrace (Recharge 5-6):** Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: The target is grappled (escape DC 16) if it is a Large or smaller creature. Until this grapple ends, the creature is restrained and any attack against the bone swarm has a 50 percent chance of hitting the grappled creature instead. The bone swarm can have only one creature grappled at a time. The grappled creature has advantage on ability checks made to escape the grapple when the bone swarm has half of its hp or fewer.
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