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5ead/monsters/md/tome_of_beasts_2023/aridni-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.3 KiB

Aridni

Small Fey Neutral Evil

  • Armor Class: 15
  • Hit Points: 82 (15d6 + 30)
  • Speed: walk 60 ft. fly 20 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Tome of Beasts 2023, page 25
STR DEX CON INT WIS CHA
9 (-1) 21 (+5) 14 (+2) 12 (+1) 11 (+0) 16 (+3)
  • Saving Throws: Dex +8
  • Skills: Acrobatics +11, Perception +3, Stealth +11
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: False
  • Senses: darkvision 60 ft., passive Perception 13
  • Languages: Common, Gnoll, Sylvan, Void Speech

Special Abilities

  • Flyby: The aridni doesn't provoke opportunity attacks when it flies out of an enemy's reach.
  • Magic Resistance: The aridni has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The aridni makes three Shortsword or Pixie Bow attacks.
  • Shortsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
  • Pixie Bow: Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 10 (2d4 + 5) piercing damage.
  • Spellcasting: The aridni casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
    At will: dancing lights, detect magic, invisibility
    3/day each: charm person, faerie fire
    1/day: spike growth

Bonus Actions

  • Enchanted Arrows: The aridni enchants one arrow with minor magic. The next time it hits a creature with a Pixie Bow attack before the start of its next turn, the target must succeed on a DC 14 Wisdom saving throw or suffer one of the following effects:
  • Confusion: The target can't take reactions and acts randomly until the end of its next turn, as if it had failed the saving throw against the confusion spell.
  • Fear: The target is frightened until the end of its next turn and must spend its next turn moving away from the aridni by the safest available route.
  • Laughter: The target falls prone and is incapacitated with laughter until the end of its next turn.
  • Sleep: The target falls unconscious for 1 minute. It wakes up if it takes damage or if another creature takes an action to shake it awake.




    Aridni in Midgard