Files
2025-06-07 07:58:30 -05:00

33 lines
1.6 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Wardu
*Medium* *Aberration* *neutral evil*
- **Armor Class:** 16 (natural armor)
- **Hit Points:** 105 (14d8+42)
- **Speed:** fly 40 ft. walk 0 ft. hover True ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** Tome of Beasts 2, page 365
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 18 (+4) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
- **Saving Throws**: Int +3, Cha +4
- **Skills:**
- **Condition Immunities:** exhaustion, prone
- **Senses:** darkvision 60 ft., passive Perception 13
- **Languages:** understands Deep Speech but cant speak, telepathy 60 ft.
### Special Abilities
- **Flyby:** The wardu doesn't provoke opportunity attacks when it flies out of an enemy's reach.
- **Magic Resistance:** The wardu has advantage on saving throws against spells and other magical effects.
### Actions
- **Multiattack:** The wardu uses its Segmented Gaze. It then makes two proboscis attacks.
- **Proboscis:** Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage, and the wardu regains hp equal to half the damage dealt. If the target is a spellcaster, the target has disadvantage on Constitution saving throws to maintain its concentration until the end of its next turn.
- **Segmented Gaze:** The wardu's segmented central eye flares with unstable magical energy. One creature the wardu can see within 30 feet of it must succeed on a DC 15 Constitution saving throw or suffer a random condition until the end of its next turn. Roll a d4 to determine the condition: blinded (1), frightened (2), deafened (3), or incapacitated (4).