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# Wanyudo
*Large* *Fiend* *lawful evil*
- **Armor Class:** 16 (natural armor)
- **Hit Points:** 115 (11d10+55)
- **Speed:** walk 50 ft.
- **Challenge Rating:** 8 (3,900 XP)
- **Source:** Tome of Beasts 2, page 364
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 20 (+5) | 15 (+2) | 20 (+5) | 8 (-1) | 13 (+1) | 14 (+2) |
- **Saving Throws**: Dex +5, Wis +4
- **Skills:** intimidation +5, perception +7, religion +5
- **Damage Immunities:** fire
- **Damage Resistances:** cold, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
- **Senses:** darkvision 60 ft., passive Perception 17
- **Languages:** Common, Infernal
### Special Abilities
- **Burn the Righteous:** The wanyudo has advantage on attack rolls against a creature if the creature is wearing a holy symbol or calls on the power of a divine entity to cast spells.
- **Fiery Charge:** If the wanyudo moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 (2d6) fire damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
- **Magic Resistance:** The wanyudo has advantage on saving throws against spells and other magical effects.
- **Two Heads:** The wanyudo has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
### Actions
- **Multiattack:** The wanyudo makes two bite attacks.
- **Bite:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 7 (2d6) fire damage.
- **Flaming Breath (Recharge 5-6):** The wanyudo exhales fire in a 20-foot cone from one of its heads. Each creature in the area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.