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5ead/monsters/md/tome_of_beasts_2/sporous-crab.md
2025-06-07 07:58:30 -05:00

2.1 KiB

Sporous Crab

Small Beast unaligned

  • Armor Class: 14 (natural armor)
  • Hit Points: 33 (6d6+12)
  • Speed: walk 30 ft. swim 30 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: Tome of Beasts 2, page 398
STR DEX CON INT WIS CHA
14 (+2) 8 (-1) 15 (+2) 3 (-4) 13 (+1) 4 (-3)
  • Skills:
  • Damage Vulnerabilities: fire
  • Damage Immunities: poison
  • Damage Resistances: bludgeoning
  • Condition Immunities: poisoned
  • Senses: darkvision 60 ft., passive Perception 11
  • Languages:

Special Abilities

  • Amphibious: The sporous crab can breathe air and water.
  • Filthy: The sporous crab makes its home in grime and muck and is covered in filth. A creature that touches the sporous crab or hits it with a melee attack while within 5 feet of it must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn. If a creature fails the saving throw by 5 or more, it also contracts sewer plague. On a successful saving throw, the creature is immune to the crab's Filthy trait for the next 24 hours.

Actions

  • Multiattack: The sporous crab makes two claw attacks.
  • Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage.
  • Spore (Recharge 6): The sporous crab sprays spores in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw. On a failure, a creature takes 7 (2d6) poison damage and becomes infected with the crab's spores. On a success, a creature takes half the damage and isn't infected with spores. After 1 hour, small bubbles and bumps appear across the skin of the infected creature. At the end of each long rest, the infected creature must make a DC 12 Constitution saving throw. On a success, the infected creature's body fights off the spores and no longer has to make the saving throw. If a creature fails the saving throw every day for 7 days, young sporous crabs hatch from the creature's skin, and the creature takes 9 (2d8) slashing damage. The spores can also be removed with a lesser restoration spell or similar magic.