35 lines
2.1 KiB
Markdown
35 lines
2.1 KiB
Markdown
|
|
# Sporous Crab
|
||
|
|
|
||
|
|
*Small* *Beast* *unaligned*
|
||
|
|
|
||
|
|
- **Armor Class:** 14 (natural armor)
|
||
|
|
- **Hit Points:** 33 (6d6+12)
|
||
|
|
- **Speed:** walk 30 ft. swim 30 ft.
|
||
|
|
- **Challenge Rating:** 1 (200 XP)
|
||
|
|
- **Source:** Tome of Beasts 2, page 398
|
||
|
|
|
||
|
|
| STR | DEX | CON | INT | WIS | CHA |
|
||
|
|
| --- | --- | --- | --- | --- | --- |
|
||
|
|
| 14 (+2) | 8 (-1) | 15 (+2) | 3 (-4) | 13 (+1) | 4 (-3) |
|
||
|
|
|
||
|
|
- **Skills:**
|
||
|
|
- **Damage Vulnerabilities:** fire
|
||
|
|
- **Damage Immunities:** poison
|
||
|
|
- **Damage Resistances:** bludgeoning
|
||
|
|
- **Condition Immunities:** poisoned
|
||
|
|
- **Senses:** darkvision 60 ft., passive Perception 11
|
||
|
|
- **Languages:** —
|
||
|
|
|
||
|
|
### Special Abilities
|
||
|
|
|
||
|
|
- **Amphibious:** The sporous crab can breathe air and water.
|
||
|
|
- **Filthy:** The sporous crab makes its home in grime and muck and is covered in filth. A creature that touches the sporous crab or hits it with a melee attack while within 5 feet of it must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn. If a creature fails the saving throw by 5 or more, it also contracts sewer plague. On a successful saving throw, the creature is immune to the crab's Filthy trait for the next 24 hours.
|
||
|
|
|
||
|
|
### Actions
|
||
|
|
|
||
|
|
- **Multiattack:** The sporous crab makes two claw attacks.
|
||
|
|
- **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage.
|
||
|
|
- **Spore (Recharge 6):** The sporous crab sprays spores in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw. On a failure, a creature takes 7 (2d6) poison damage and becomes infected with the crab's spores. On a success, a creature takes half the damage and isn't infected with spores. After 1 hour, small bubbles and bumps appear across the skin of the infected creature. At the end of each long rest, the infected creature must make a DC 12 Constitution saving throw. On a success, the infected creature's body fights off the spores and no longer has to make the saving throw. If a creature fails the saving throw every day for 7 days, young sporous crabs hatch from the creature's skin, and the creature takes 9 (2d8) slashing damage. The spores can also be removed with a lesser restoration spell or similar magic.
|
||
|
|
|
||
|
|
|