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5ead/monsters/md/tome_of_beasts_2/spawn-of-alquam.md
2025-06-07 07:58:30 -05:00

2.0 KiB

Spawn of Alquam

Large Fiend chaotic evil

  • Armor Class: 16 (natural armor)
  • Hit Points: 114 (12d10+48)
  • Speed: fly 60 ft. walk 20 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 2, page 95
STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 19 (+4) 14 (+2) 16 (+3) 13 (+1)
  • Skills: deception +4, perception +6, stealth +6
  • Damage Immunities: poison
  • Damage Resistances: cold, fire, lightning
  • Condition Immunities: charmed, frightened, poisoned
  • Senses: darkvision 90 ft., passive Perception 16
  • Languages: Abyssal, telepathy 60 ft.

Special Abilities

  • Ambusher: In the first round of combat, the spawn of Alquam has advantage on attack rolls against any creature it has surprised.
  • Keen Sight: The spawn of Alquam has advantage on Wisdom (Perception) checks that rely on sight.
  • Shadow Stealth: While in dim light or darkness, the spawn of Alquam can take the Hide action as a bonus action.
  • Sneak Attack (1/Turn): The spawn of Alquam deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spawn that isn't incapacitated and the spawn doesn't have disadvantage on the attack roll.
  • Speak with Birds: The spawn of Alquam can communicate with birds as if they shared a language.

Actions

  • Multiattack: The spawn of Alquam makes three attacks: two with its talons and one with its bite. It can use Gloomspittle in place of its bite attack.
  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
  • Talon: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
  • Gloomspittle: Ranged Weapon Attack: +6 to hit, range 30 ft., one creature. Hit: 10 (2d6 + 3) necrotic damage, and the target must succeed on a DC 15 Dexterity saving throw or be blinded until the end of its next turn.