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5ead/monsters/md/tome_of_beasts_2/phase-giant.md
2025-06-07 07:58:30 -05:00

1.5 KiB

Phase Giant

Huge Giant neutral

  • Armor Class: 15 (natural armor)
  • Hit Points: 136 (13d12+52)
  • Speed: climb 20 ft. walk 40 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Tome of Beasts 2, page 172
STR DEX CON INT WIS CHA
21 (+5) 11 (+0) 18 (+4) 8 (-1) 15 (+2) 8 (-1)
  • Skills:
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: Giant, Undercommon

Special Abilities

  • Ethereal Jaunt: As a bonus action, the phase giant can magically shift from the Material Plane to the Ethereal Plane, or vice versa. Any equipment it is wearing or carrying shifts with it. A creature grappled by the phase giant doesn't shift with it, and the grapple ends if the phase giant shifts while grappling a creature.

Actions

  • Multiattack: The giant makes two attacks with its spiked fists. If both attacks hit a Large or smaller target, the target must succeed on a DC 15 Strength saving throw or take 7 (2d6) piercing damage as the giant impales the target on its body spikes.
  • Spiked Fist: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). The phase giant has two fists, each of which can grapple only one target.
  • Rock: Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.