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2025-06-07 07:58:30 -05:00
# Phase Giant
*Huge* *Giant* *neutral*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 136 (13d12+52)
- **Speed:** climb 20 ft. walk 40 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** Tome of Beasts 2, page 172
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 21 (+5) | 11 (+0) | 18 (+4) | 8 (-1) | 15 (+2) | 8 (-1) |
- **Skills:**
- **Senses:** darkvision 60 ft., passive Perception 12
- **Languages:** Giant, Undercommon
### Special Abilities
- **Ethereal Jaunt:** As a bonus action, the phase giant can magically shift from the Material Plane to the Ethereal Plane, or vice versa. Any equipment it is wearing or carrying shifts with it. A creature grappled by the phase giant doesn't shift with it, and the grapple ends if the phase giant shifts while grappling a creature.
### Actions
- **Multiattack:** The giant makes two attacks with its spiked fists. If both attacks hit a Large or smaller target, the target must succeed on a DC 15 Strength saving throw or take 7 (2d6) piercing damage as the giant impales the target on its body spikes.
- **Spiked Fist:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). The phase giant has two fists, each of which can grapple only one target.
- **Rock:** Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.