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2025-06-07 07:58:30 -05:00

1.8 KiB

Ophinix

Large Monstrosity unaligned

  • Armor Class: 13
  • Hit Points: 60 (8d10+16)
  • Speed: walk 10 ft. fly 40 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: Tome of Beasts 2, page 283
STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 15 (+2) 2 (-4) 12 (+1) 5 (-3)
  • Skills: perception +3, stealth +5
  • Damage Immunities: lightning
  • Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 13
  • Languages:

Special Abilities

  • Conductive Fur: While the ophinix is charged with electricity, a creature that touches the ophinix or hits it with a melee attack while within 5 feet of it takes 2 (1d4) lightning damage.
  • Lightning Recharge: Whenever the ophinix is subjected to lightning damage, it takes no damage and becomes charged with electricity. If it is already charged, the duration resets to 1 minute.

Actions

  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. If the ophinix is charged with electricity, the target also takes 5 (2d4) lightning damage.
  • Generate Static: The ophinix rubs along a dry surface and charges its fur with static electricity. Its fur remains charged with electricity for 1 minute or until it uses Lightning Strike.
  • Lightning Strike (Recharge Special): The ophinix releases its static electricity at up to three targets it can see within 30 feet of it. Each creature must make a DC 12 Dexterity saving throw, taking 5 (2d4) lightning damage on a failed save, or half as much damage on a successful one. After using Lightning Strike, the ophinix is no longer charged with electricity. It can't use Lightning Strike if isn't charged with electricity.