Files
5ead/monsters/md/tome_of_beasts_2/ogrepede.md
2025-06-07 07:58:30 -05:00

1.9 KiB
Raw Permalink Blame History

Ogrepede

Huge Undead chaotic evil

  • Armor Class: 13 (natural armor)
  • Hit Points: 142 (15d12+45)
  • Speed: walk 40 ft. climb 20 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 2, page 275
STR DEX CON INT WIS CHA
21 (+5) 9 (-1) 17 (+3) 5 (-3) 5 (-3) 3 (-4)
  • Saving Throws: Wis +0
  • Skills:
  • Damage Immunities: poison
  • Condition Immunities: charmed, exhaustion, poisoned, prone
  • Senses: darkvision 90 ft., passive Perception 7
  • Languages: understands all languages it knew in life but cant speak

Special Abilities

  • Haphazard Charge: If the ogrepede moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the attack is treated as though the ogrepede scored a critical hit, but attack rolls against the ogrepede have advantage until the start of its next turn.
  • Overwhelming Assault: When the ogrepede scores a critical hit, each creature within 5 feet of the target must succeed on a DC 16 Wisdom saving throw or be frightened of the ogrepede for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ogrepede's Overwhelming Assault for the next 24 hours.

Actions

  • Multiattack: The ogrepede makes two attacks: one with its bite and one with its slam.
  • Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.
  • Slam: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) bludgeoning damage, or 8 (1d6 + 5) bludgeoning damage if the ogrepede has half its hp or fewer. If the ogrepede scores a critical hit, it rolls the damage dice three times, instead of twice.