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5ead/monsters/md/tome_of_beasts_2/naizu-ha.md
2025-06-07 07:58:30 -05:00

2.1 KiB

Naizu-Ha

Small Fey neutral evil

  • Armor Class: 17 (natural armor)
  • Hit Points: 117 (18d6+54)
  • Speed: walk 30 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 2, page 223
STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 17 (+3) 13 (+1) 11 (+0) 13 (+1)
  • Skills: stealth +5
  • Condition Immunities: blinded, grappled
  • Senses: passive Perception 10
  • Languages: Common, Sylvan

Special Abilities

  • Blunting Ambiance: Each creature that deals piercing or slashing damage with a bladed weapon while within 30 feet of the naizu-ha must roll the damage twice and take the lower result.
  • Dagger Form (1/Day): As a bonus action, the naizu-ha transforms into a magical dagger. A creature that wields the naizu-ha while it is in this form gains +1 bonus to attack and damage rolls with the dagger, and attacks with the dagger score a critical hit on a roll of 19 or 20. In addition, the wielder can't take the Disengage action unless it succeeds on a DC 12 Wisdom saving throw.
  • Spider Climb: The naizu-ha can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Tripping Charge: If the naizu-ha moves at least 15 feet straight toward a creature and then hits it with a scythe tail attack on the same turn, that target must succeed on a DC 14 Dexterity saving throw or be knocked prone. If the target is prone, the naizu-ha can make one dagger legs attack against it as a bonus action.

Actions

  • Multiattack: The naizu-ha makes three attacks: two with its scissor claws and one with its scythe tail. If both scissor claws attacks hit the same target, the target must succeed on a DC 14 Dexterity saving throw or take an extra 7 (2d6) slashing damage.
  • Scissor Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Scythe Tail: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
  • Dagger Legs: Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) piercing damage.