# Naizu-Ha *Small* *Fey* *neutral evil* - **Armor Class:** 17 (natural armor) - **Hit Points:** 117 (18d6+54) - **Speed:** walk 30 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 2, page 223 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | - **Skills:** stealth +5 - **Condition Immunities:** blinded, grappled - **Senses:** passive Perception 10 - **Languages:** Common, Sylvan ### Special Abilities - **Blunting Ambiance:** Each creature that deals piercing or slashing damage with a bladed weapon while within 30 feet of the naizu-ha must roll the damage twice and take the lower result. - **Dagger Form (1/Day):** As a bonus action, the naizu-ha transforms into a magical dagger. A creature that wields the naizu-ha while it is in this form gains +1 bonus to attack and damage rolls with the dagger, and attacks with the dagger score a critical hit on a roll of 19 or 20. In addition, the wielder can't take the Disengage action unless it succeeds on a DC 12 Wisdom saving throw. - **Spider Climb:** The naizu-ha can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. - **Tripping Charge:** If the naizu-ha moves at least 15 feet straight toward a creature and then hits it with a scythe tail attack on the same turn, that target must succeed on a DC 14 Dexterity saving throw or be knocked prone. If the target is prone, the naizu-ha can make one dagger legs attack against it as a bonus action. ### Actions - **Multiattack:** The naizu-ha makes three attacks: two with its scissor claws and one with its scythe tail. If both scissor claws attacks hit the same target, the target must succeed on a DC 14 Dexterity saving throw or take an extra 7 (2d6) slashing damage. - **Scissor Claws:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. - **Scythe Tail:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. - **Dagger Legs:** Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) piercing damage.