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5ead/monsters/md/tome_of_beasts_2/huecambra.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Huecambra

Large Monstrosity unaligned

  • Armor Class: 17 (natural armor)
  • Hit Points: 136 (13d10+65)
  • Speed: swim 30 ft. walk 40 ft.
  • Challenge Rating: 8 (3,900 XP)
  • Source: Tome of Beasts 2, page 203
STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 20 (+5) 8 (-1) 13 (+1) 17 (+3)
  • Saving Throws: Con +8
  • Skills: perception +4, stealth +4
  • Damage Immunities: poison, thunder
  • Condition Immunities: charmed, petrified, poisoned
  • Senses: darkvision 60 ft., passive Perception 14
  • Languages:

Actions

  • Multiattack: The huecambra makes three attacks: one with its bite, one with its claw, and one with its tail.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or become cursed. While cursed, the creature grows gem-like growths across its body. When the cursed creature takes damage that isn't poison or psychic, it and each creature within 5 feet of it must succeed on a DC 16 Constitution saving throw or take 7 (2d6) thunder damage. This damage doesn't trigger further explosions. The curse lasts until it is lifted by a remove curse spell or similar magic.
  • Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
  • Tail: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
  • Gem Explosion (Recharge 6): The huecambra causes some of the gem-like nodules on its body to detonate. Each creature within 20 feet of the huecambra must make a DC 16 Dexterity saving throw. On a failure, a creature takes 24 (7d6) thunder damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned. A creature cursed by the huecambra's bite has disadvantage on this saving throw.