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5ead/monsters/md/tome_of_beasts_2/graknork.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Graknork

Gargantuan Monstrosity unaligned

  • Armor Class: 20 (natural armor)
  • Hit Points: 201 (13d20+65)
  • Speed: swim 30 ft. walk 50 ft.
  • Challenge Rating: 14 (11,500 XP)
  • Source: Tome of Beasts 2, page 182
STR DEX CON INT WIS CHA
25 (+7) 18 (+4) 21 (+5) 5 (-3) 13 (+1) 7 (-2)
  • Skills: perception +6
  • Damage Immunities: cold
  • Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
  • Senses: darkvision 90 ft., passive Perception 16
  • Languages:

Special Abilities

  • Keen Sight: The graknork has advantage on Wisdom (Perception) checks that rely on sight.

Actions

  • Multiattack: The graknork makes three attacks: one with its bite and two with its claws. Alternatively, it can use its Eye Ray twice. If both claw attacks hit a Large or smaller creature, the creature must succeed on a DC 18 Strength saving throw or take an additional 9 (2d8) slashing damage and be knocked prone.
  • Bite: Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 7) piercing damage.
  • Claw: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage.
  • Eye Ray: Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 17 (5d6) cold damage.
  • Freezing Eye (Recharge 5-6): The graknork's blue eye flares open and releases a beam of icy energy in a line that is 120-feet long and 10 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw. On a failure, a creature takes 35 (10d6) cold damage and is restrained for 1 minute as its limbs freeze. On a success, a creature takes half the damage and isn't restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the restrained creature can be freed if it takes at least 10 fire damage.