# Graknork *Gargantuan* *Monstrosity* *unaligned* - **Armor Class:** 20 (natural armor) - **Hit Points:** 201 (13d20+65) - **Speed:** swim 30 ft. walk 50 ft. - **Challenge Rating:** 14 (11,500 XP) - **Source:** Tome of Beasts 2, page 182 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 25 (+7) | 18 (+4) | 21 (+5) | 5 (-3) | 13 (+1) | 7 (-2) | - **Skills:** perception +6 - **Damage Immunities:** cold - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks - **Senses:** darkvision 90 ft., passive Perception 16 - **Languages:** — ### Special Abilities - **Keen Sight:** The graknork has advantage on Wisdom (Perception) checks that rely on sight. ### Actions - **Multiattack:** The graknork makes three attacks: one with its bite and two with its claws. Alternatively, it can use its Eye Ray twice. If both claw attacks hit a Large or smaller creature, the creature must succeed on a DC 18 Strength saving throw or take an additional 9 (2d8) slashing damage and be knocked prone. - **Bite:** Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 7) piercing damage. - **Claw:** Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage. - **Eye Ray:** Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 17 (5d6) cold damage. - **Freezing Eye (Recharge 5-6):** The graknork's blue eye flares open and releases a beam of icy energy in a line that is 120-feet long and 10 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw. On a failure, a creature takes 35 (10d6) cold damage and is restrained for 1 minute as its limbs freeze. On a success, a creature takes half the damage and isn't restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the restrained creature can be freed if it takes at least 10 fire damage.