31 lines
1.2 KiB
Markdown
31 lines
1.2 KiB
Markdown
# Derro Guard
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*Small* *Humanoid* *any non-good alignment*
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- **Armor Class:** 13 (leather armor)
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- **Hit Points:** 18 (4d6+4)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** Tome of Beasts 2, page 97
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 5 (-3) | 9 (-1) |
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- **Skills:** stealth +4
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- **Senses:** darkvision 120 ft., passive Perception 7
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- **Languages:** Common, Dwarvish, Undercommon
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### Special Abilities
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- **Aklys Thrower:** If the derro hits a target within 30 feet of it with a ranged attack with its aklys, it can use its bonus action to retrieve the aklys and make another attack against the same target.
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- **Magic Resistance:** The derro has advantage on saving throws against spells and other magical effects.
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- **Sunlight Sensitivity:** While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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### Actions
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- **Aklys:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 10/30 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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- **Light Crossbow:** Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
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