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5ead/monsters/md/tome_of_beasts_2/death-barque.md
2025-06-07 07:58:30 -05:00

2.3 KiB

Death Barque

Gargantuan Undead neutral evil

  • Armor Class: 17 (natural armor)
  • Hit Points: 198 (12d20+72)
  • Speed: swim 50 ft. walk 0 ft.
  • Challenge Rating: 12 (8,400 XP)
  • Source: Tome of Beasts 2, page 268
STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 23 (+6) 8 (-1) 14 (+2) 12 (+1)
  • Saving Throws: Dex +8, Con +10, Wis +6
  • Skills: perception +6, stealth +7
  • Damage Immunities: necrotic, poison
  • Damage Resistances: psychic
  • Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned
  • Senses: darkvision 120 ft., passive Perception 16
  • Languages: Darakhul, Deep Speech

Special Abilities

  • Immutable Form: The death barque is immune to any spell or effect that would alter its form.
  • Magic Resistance: The death barque has advantage on saving throws against spells and other magical effects.
  • Siege Monster: The death barque deals double damage to objects and structures.
  • Turn Resistance: The death barque has advantage on saving throws against any effect that turns undead.

Actions

  • Multiattack: The death barque makes three attacks: one with its bite and two with its tail smash.
  • Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
  • Tail Smash: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage and must succeed on a DC 17 Strength saving throw or be knocked prone.
  • Shrapnel Burst: The death barque launches a ball of bone shards from its tail at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw. On a failure, a creature takes 28 (8d6) piercing damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Necrotic Breath (Recharge 5-6): The death barque exhales a dark cloud of necrotic energy in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) necrotic damage on a failed save, or half as much damage on a successful one.