# Death Barque *Gargantuan* *Undead* *neutral evil* - **Armor Class:** 17 (natural armor) - **Hit Points:** 198 (12d20+72) - **Speed:** swim 50 ft. walk 0 ft. - **Challenge Rating:** 12 (8,400 XP) - **Source:** Tome of Beasts 2, page 268 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 18 (+4) | 23 (+6) | 8 (-1) | 14 (+2) | 12 (+1) | - **Saving Throws**: Dex +8, Con +10, Wis +6 - **Skills:** perception +6, stealth +7 - **Damage Immunities:** necrotic, poison - **Damage Resistances:** psychic - **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, poisoned - **Senses:** darkvision 120 ft., passive Perception 16 - **Languages:** Darakhul, Deep Speech ### Special Abilities - **Immutable Form:** The death barque is immune to any spell or effect that would alter its form. - **Magic Resistance:** The death barque has advantage on saving throws against spells and other magical effects. - **Siege Monster:** The death barque deals double damage to objects and structures. - **Turn Resistance:** The death barque has advantage on saving throws against any effect that turns undead. ### Actions - **Multiattack:** The death barque makes three attacks: one with its bite and two with its tail smash. - **Bite:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage. - **Tail Smash:** Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage and must succeed on a DC 17 Strength saving throw or be knocked prone. - **Shrapnel Burst:** The death barque launches a ball of bone shards from its tail at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw. On a failure, a creature takes 28 (8d6) piercing damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. - **Necrotic Breath (Recharge 5-6):** The death barque exhales a dark cloud of necrotic energy in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) necrotic damage on a failed save, or half as much damage on a successful one.