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5ead/monsters/md/tome_of_beasts_2/backup-holler-spider.md
2025-06-07 07:58:30 -05:00

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Backup Holler Spider

Tiny Beast chaotic neutral

  • Armor Class: 12
  • Hit Points: 14 (4d4+4)
  • Speed: climb 25 ft. walk 25 ft.
  • Challenge Rating: 1/4 (50 XP)
  • Source: Tome of Beasts 2, page 395
STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 10 (+0) 5 (-3) 14 (+2) 5 (-3)
  • Saving Throws: Dex +4
  • Skills: perception +4, stealth +4
  • Damage Resistances: thunder
  • Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
  • Languages: understands Common but cant speak

Special Abilities

  • Spider Climb: The holler spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Vigilant: If the holler spider remains motionless for at least 1 minute, it has advantage on Wisdom (Perception) checks and Dexterity (Stealth) checks.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
  • Hoot: Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) thunder damage. If the holler spider scores a critical hit, it is pushed 5 feet away from the target.
  • Distressed Discharge (Recharge 5-6): The holler spider releases a short, distressed cacophony in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw, taking 5 (2d4) thunder damage on a failed save, or half as much damage on a successful one. The holler spider is pushed 15 feet in the opposite direction of the cone.

Reactions

  • Tune Up: When an ally within 15 feet of the backup holler spider casts a spell that deals thunder damage, the backup holler spider chooses one of the spell's targets. That target has disadvantage on the saving throw against the spell.